Monday, January 20, 2020

CoC Blitzkrieg Part 2

Here is part 2 of my Chain of Command Blitzkrieg playtest.  I'm planning on running a few CoC games at Little Wars this April, so I needed to get my feet wet over the holidays where I finished one turn and a few phases.  See here.  

Turn one was a nailbiter. The Germans came on hard and we're very aggressive, but the Senegalese and their French supports seemed to come on just at the right moment despite the Stuka attack and Nazi shabby trick.  The Senegalese also rolled lots of 5s which really help to end the turn and end those dreadful Stuka strikes.

Turn 2 began with the Germans exploiting the open right flank of the Senegalese, with a clear path to another deployment point.  Again a Senegalese groups de combat deployed into close combat.



A bloody fight. Senegalese are aggressive and aren't penalized for moving. 

Germans got the worst of it with a pinned team and wounded junior leader.  This hurt German force morale now down to 3.  Ouch!!



Senegalese win but are down to four men. The last fresh shutzen squad moves in for the kill.

Senegalese pull back to find some cover

French motorcycle groups de combat on the left moves to engage Germans in the center. One team at a time. Each team has a LMG however.  Note: I later noticed the support option is only a team, not a squad or French Groups de Combat. However the entire Gdc only fired once and only one team did the bulk of the fighting, but they did have a junior leader.

Shutzen moving into village with little to oppose them.  One four man gdc and a pinned gdc on the other end of town. There's another weak gdc in the town but is facing Germans on the other side.

If shutzen can get the pinned Senegalese to break it might turn the game.  Maybe get close enough for handgrenatten.


Pinned Senegalese opposite had two leaders keeping shock from building and even retired fire on occasion. The problem for the Germans were down to 3 dice and 5 and 6s were taking from their actions although they finally got a CoC die, the Senegalese got one too.

French motorcycle team moves to engage small shutzen squad in center of the village.  Germans move an HMG team to engage them.  Eventually they eliminate the shutzen team but not any of their leaders, both senior and junior.

From above. You can see the pinned Senegalese squad on the left. With a junior leader and a lesser senior leader ( the French 1st sergeant act as junior leaders but can influence everyone in the playroom like a senior leader) they were able to keep the shock off from the shutzens fire.  Being pinned they were in light cover but shot at half and couldn't move.  The french could've ended the turn and in pinned them, but they're right next to unexploded ordinance of the Stuka strike.  The shutzen were trying to hopefully kill a leader and get close enough for hand grenaten.  You can see at the top the motorcycle Gdc has now moved behind a wall to hide from the German HMG.


Then the Senegalese and French got a perfect di role of a 4, two threes and a two. They could activate all of their units in one phase.  First the small team left in the center of the village charges the two German leaders isoy after their team was wiped out. I checked the rules and couldn't find anything about leaders fighting by themselves so I figured the routes or surrendered.  This hurt the German morale and the had to use a CoC die to prevent a morale test.  The other hit two points and they lost a deployment point and morale was down to one.

Get and finally get a CoC die but their morale is at 1.

Small Senegalese Gdp emerges from the house to put more fire on the shutzen.

Germans decide to charge the four Senegalese and their leader. If they can win and knock out a leader they can turn the tide.

Not going the Germans way. Almost eliminate the Senegalese Gdp but their leaders were impervious all game.

Germans forced to retest and junior leader wounded. Gemans morale has broken.

Arial photo. Senegalese still hold the town, but Germans took a deployment point andf won the final combat would have cleared 2/3 of the board and exited the last shutzen squad, thus winning the game.  Very close.










Very close game. It was fun getting my feet wet with the Blitzkrieg supplement and new rules with the Stuka strike and the new scenarios.  I'm definitely going to need to make some ruined buildings.

So that ended my solo warmup for Little wars. Now I'm working on  my scenarios and get a few playtest done as well.

Thanks for looking.

Jim

4 comments:

  1. Just to say that leaders do fight in close combat. The get their CI in dice, plus and SMGs - they can be pretty dangerous.

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    1. That Peter. I couldn't find anything about leaders by themselves in the rules. I thought I remembered something that the either surrendered or just ran away, ie broke. The SMG would hurt however.

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  2. Looked like a good game and your terrain looks great. I need to get my own Senegalese on the table for a game.

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    1. Thanks Paul. I need more rubble. I'd like to see yours too, esp with the Red fez.

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